in the groove!
Another short but sweet post while I'm trapped down the codemines for work. Everyone knows about the path type "straight" when it comes to grooves but did you know about "circular"? Check this out:
EIIIRBMP.DAT // Actor
not a lollipop // This isn't a lollipop
constant // Always animate
circular // Path
linear // Movement type
0,0,0 // Centre of circle
1.5 // Speed
0.025 // Radius
Z // Axis
no object // No fancy movements
Drop that into Eagle3.txt and you'd have yourself a weird moving bumper!
Anyway, you can always swap "linear" for "absolute" and substitute 1.5 (or your speed) with a GroovyFunkRef to hook it into the car movement. You can also use X and Y as the axis.
Unlike the spin movement this physically moves the actor in a circle, rather than rotating it around a point.
Many thanks for both Toshiba-3 and Harmalarm for doing all the hard work so I could swoop in at the last moment and steal the credit! Errol out.
Also, if lollipops are your thing, check out Toshiba-3's excellent article on the subject: I am a lollipop!
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