repeated // Award code, see note 1.
7500 // Credits
30 // Time bonus in seconds
0 // Static centered text message, number of the line [data/text.txt]
0 // Scroller text message, number of description - 10 [data/scrollers.txt]
Note 1: Award code can be none, singleshot, repeated or doitregardless.
None = No awards. Don't write the following lines, as in the empty example.
Singleshot = You get the award only once from this smashable type.
Like you don't get an award every time you destroy the petrol pump in city's gas station.
Repeated = Get an award every time you waste this smashable type. (Award from every destroyed petrol pump, for example)
Doitregardless = This was used in "The end"-button, but I don't know what this does.
Well, you were able to hit the switch multiple times to see that "Congratulations! It's the end of the world!"-message more than once.